Just testing the new physically based materials in Rhino BETA (7.0.20294.14003, 20.10.2020).
I imported a material from textures I found on the internet. All seems good, in rendered mode (and when rendering) the materials and textures seem to work fine…
The displacement texture seems to offset the surfaces a lot, also creating gaps between the faces of geometry (see attached screenshot). I thought I’d reduce the strength of the map by changing the disp.map slider in the material properties dialog. While the number changes, it has no effect. If I leave and re-enter the dialog, the number is reset. The same is true for most other settings/toggles etc in this dialog. Is this a bug?
P.S: would it be a good idea to be able to toggle displacemenrt maps in viewport modes? The gaps are quite annoying when modelling…