I searched on the forum but I didn’t find what I’m looking for.
I’m trying to “paste” a mesh on another mesh, for example I have an “existing ground” on which I want to add a new mesh, that represent something a road, a retaining wall, etc. to obtain a “finished ground”.
I tried to use a Delaunay Mesh but I need also to tell Grasshopper that there are “breaklines” and that it has to consider also the boundary of the mesh I need to paste:
This is one of those head-scratchers - I’ve tried a few things here via MeshRay, Project, ClosestPoint, etc. - adding ‘tolerance’ by offseting by a tiny amount the rectangle you’re projecting to, just to make sure I include the necessary points - however I still get some discrepancies I’m not happy with, plus slowness in the process. I was thinking it’d be best to split the mesh first, with the intersecting box, then take care of displacing/projecting the mesh fragments after splitting. Sorry I can’t help more at the moment.
Hello René thank you for your help. It depends because sometimes I need the mesh pasting being ‘flushed’ (1) and sometimes I need walls being completely verical (2):
My god, this is like Christmas. I can’t wait . Landscape grading has really been a thorn in my workflows. It’s really important to have real-time mesh operations.