Thanks for the the links. I’ve seen the GIFs before, but not the TimberframeHQ site.
You are correct, but there are an almost infinite amount of joints possible, best to just to attempt to deal with members meeting at 90deg to start with and go from there.
I wonder in anyone is working in something like RiF, similar to RiR (Revit - McNeel Forum) so you can have Grasshopper-driven geometry inside Fusion and then do your toolpath work from within Fusion.
Just a heads up: the angle in the middle is too acute to be cut with a CNC router unless you either do a finish pass with a V-bit, set at an angle or you fillet the inside corner.
Are we talking about a 6 axis robot with a tool changer on it?
An interesting plugin for timber joints is out from food4rhino and looks very promising. I tested the sample files, it gives a lot of ideas! https://www.food4rhino.com/app/reindeer
I saw this yesterday and it’s quite relevant to some of the discussions that have cropped up on this forum.
I haven’t tried the software yet but it’s free apparently.
I would need to convert my CNC to be able to hold beams vertically to machine the ends to make use of this software but it looks like they have thought of everything in terms of angles, number of members meeting at nodes, router cutter radius, friction surfaces etc etc etc.
Check it out and if you remember any of the other timber joint discussions on here perhaps share the link on those too.
This could be particularly good if you have a robot as you could machine the ends and faces on the same setup by holding the timber flat and in the centre with access to each end so machining sets the length of the timber too.
I couldn’t get the software set up but it looks like everything is provided to do so if you know what you are doing (I don’t )