Hi, I brought a problem…
I have tons of points, and need to get (u,v)s of a surface from the points.
There are tons of points and currently ClosestPoint is making a big bottleneck.
Is there any way to substantially speed up ClosestPoint?
I think there is no magic, but maybe some geniuses in this forum know a magic.
Flipping the way is not an option. There are actually two surfaces. Even if the points are generated from a uv grid on one surface, a bunch of ClosestPoint needs to be called on the second surface.