Our office just received its first Oculus Quest this week, and I’m beyond impressed. The motion and hand controller tracking is incredibly smooth and accurate. I’m curious to know who else here has one.
Of course we want to figure out a seamless way to integrate an immersive VR interface and everyone’s favorite 3D modeling program (Rhino), so I’m hunting for input and ideas. Our XR development team will be getting us involved with Unreal soon, but wanted to get feedback from other VR users here on what they are using for Rhino integration currently.
I recommend to everyone excited by 3D design to go try out a decent late model headset (Quest, Rift, HTC, Microsoft, whatever) and then mess around in the 3D modeling programs. Gravity Sketch seems to be a decent one currently available for the Quest, and it’s more or less mind blowing for $30. There’s NURBS, SUBD, symmetry, grids, scaling, copying, layers, primitives and more.
OK, diving back in now…