Need advice to fix defect when use Morph3D

Hi
I use Paneling Tool for Grasshopper.
When I use Morph3D, there’s defect as below:


Need advice to fix it.
model02.zip (17.0 MB)

Thank
Travis

if “smooth morphing”, then the surfaces you want to smooth with need to be provided:

1 Like

Thank @inno
It worked

Here’s a way I used to do what looks like a very similar result using only standard GH components:

model02-bb1.gh (63.1 KB)

Great job! Could you please give me advice to add thickness to this model in GH.

Thank
Travis

If you created this geometry in GH using loft, I’d just offset the original curves inside and loft them then you can connect the caps using “boundary surfaces”… this way you can avoid expensive operations like offsetsrf or offsetbrep + trimming and exlusion.

tay.0 is correct - That’s basically how I did it, but for a simple shape like this I found capping an offset and using SDiff was simpler to do. SDiff is slow with more complex shapes, so in that case tay.0’s method is better.
Screenshot_1

model02-bb2.gh (67.4 KB)

2 Likes

I try your suggestion:



model02-2.zip (17.3 MB)
May I did something wrong.

Thank
Travis

Hi
Oh I find out missing in Flatten and Graft Tree


It’s better. However I feel like something look overlap

Do you have any suggest.
model02-3.zip (17.3 MB)

Thank
Travis

Don’t overthink it, It is much simpler.

model02.gh (12.9 KB)

2 Likes

Your’re right :smile: thank alot