I’m looking to modify a script that performs a Game of Life function on a number of cells in order to generate a 3-Dimensional Volume. Currently the input values for the cells are randomized, but I would like to have direct control over these inputs. Is it possible to set these values either manually, or based on values from a black and white image (a la the grasshopper image sampler)? Because these arrays are often 20x20, I would prefer the latter.
Any help would be greatly appreciated. Thanks!
I only included the portion of the script that seemed relevant, if you need more information I would be happy include it.
arr =  for j in range(intWidth): arri =  for i in range(intLength): rnd = random.random() arri.append(rnd) arr.append(arri) return arr
intLength = rs.GetInteger("how many in x",30) intWidth = rs.GetInteger("how many in y",30) intGen = rs.GetInteger("how many generations",60) strStack = rs.GetString ("should I stack the generations", "yes", ["yes", "no"]) crvs = rs.GetObjects("select the crvs",4) thres = rs.GetReal("type the threshold to voxelize",1) allValues =  arrValues = randomizeArray(intLength,intWidth) for i in range(100): arrValues = applyGOL(arrValues) allValues.append(arrValues) #arrMeshes = render(arrValues,-1, strStack) for i in range(intGen-1): arrValues = applyGOLCrvs(arrValues, i, crvs) allValues.append(arrValues) """ if strStack == "no" : update(arrMeshes, arrValues) else : render(arrValues,i, strStack) """ myVoxels = voxels(intLength,intWidth,intGen, allValues) myVoxels.voxelize(thres) #Call DeleteObjects2dArray(arrMeshes)