Mirroring Plane Normal to World Z doesn't affect the Plane's orientation

Hi @s.andraos

This isn’t a bug, but just how planes are defined in Rhino. I agree it can be a bit counterintuitive at first, particularly when it comes to mirroring, but once you know what behaviour to expect it does make sense.

Planes always maintain their handedness - Z is determined by X and Z, not something you can set separately.

Note that in your first example, if you look at the Z axis of your vertical plane, it is not getting mirrored in the World XY plane, but gets reversed:

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