I agree but the 3dm is so simple that it can be recreated in seconds. I’ve chased this for a while between updates and it’s persistent. Same goes with the file(s)/geometry. I’m also careful about posting bugs when my machine is ‘maxed out’ (lots more stuff goes wrong but it’s usually doing things I shouldn’t being doing or don’t need to do).
It might be better to wait and see if someone else has the same issue (90% sure someone will). As mentioned this isn’t critical (the printing issues were, it’s fixed, and prints look awesome now!!).
Here’s my system info:
Rhino 8 SR4 2024-1-11 (Rhino 8, 8.4.24011.01001, Git hash:master @ e10fc00b1217949781e60400f1920b7f9ad96acb)
License type: Evaluation, build 2024-01-11
License details: Cloud Zoo
Expires on: 2024-02-15
Windows 10 (10.0.19045 SR0.0) or greater (Physical RAM: 15GB)
.NET 7.0.10
Computer platform: LAPTOP - Plugged in [100% battery remaining]
Hybrid graphics configuration.
Primary display: AMD Radeon™ Graphics (AMD) Memory: 1GB, Driver date: 6-22-2020 (M-D-Y).
> Integrated accelerated graphics device with 3 adapter port(s)
- Windows Main Display is laptop’s integrated screen or built-in port
Primary OpenGL: NVIDIA GeForce GTX 1650 Ti (NVidia) Memory: 4GB, Driver date: 10-26-2023 (M-D-Y). OpenGL Ver: 4.6.0 NVIDIA 546.01
> Integrated accelerated graphics device with 1 adapter port(s)
- Video pass-through to primary display device
Secondary graphics devices.
DisplayLink USB Device (DisplayLink) Memory: 0MB, Driver date: 4-16-2020 (M-D-Y).
> External USB display device with 1 adapter port(s)
- Secondary monitor attached to adapter port #0
DisplayLink USB Device (DisplayLink) Memory: 0MB, Driver date: 4-16-2020 (M-D-Y).
> External USB display device with 0 adapter port(s)
- There are no monitors attached to this device. Laptop lid is probably closed
OpenGL Settings
Safe mode: Off
Use accelerated hardware modes: On
Redraw scene when viewports are exposed: On
Graphics level being used: OpenGL 4.6 (primary GPU’s maximum)
Anti-alias mode: 4x
Mip Map Filtering: Linear
Anisotropic Filtering Mode: High
Vendor Name: NVIDIA Corporation
Render version: 4.6
Shading Language: 4.60 NVIDIA
Driver Date: 10-26-2023
Driver Version: 31.0.15.4601
Maximum Texture size: 32768 x 32768
Z-Buffer depth: 24 bits
Maximum Viewport size: 32768 x 32768
Total Video Memory: 4 GB
Rhino plugins that do not ship with Rhino
C:\ProgramData\McNeel\Rhinoceros\7.0\Plug-ins\Datasmith Rhino Exporter (d1fdc795-b334-4933-b680-088119cdc6bb)\DatasmithRhino7.rhp “Datasmith Exporter” 5.0.3.0
Rhino plugins that ship with Rhino
C:\Program Files\Rhino 8\Plug-ins\Commands.rhp “Commands” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\WebBrowser.rhp “WebBrowser”
C:\Program Files\Rhino 8\Plug-ins\rdk.rhp “Renderer Development Kit”
C:\Program Files\Rhino 8\Plug-ins\RhinoScript.rhp “RhinoScript”
C:\Program Files\Rhino 8\Plug-ins\RhinoLabsTools.rhp “Rhino Labs Tools”
C:\Program Files\Rhino 8\Plug-ins\IdleProcessor.rhp “IdleProcessor”
C:\Program Files\Rhino 8\Plug-ins\RhinoRenderCycles.rhp “Rhino Render” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\rdk_etoui.rhp “RDK_EtoUI” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\NamedSnapshots.rhp “Snapshots”
C:\Program Files\Rhino 8\Plug-ins\MeshCommands.rhp “MeshCommands” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\IronPython\RhinoDLR_Python.rhp “IronPython” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\RhinoCycles.rhp “RhinoCycles” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\RhinoCode\RhinoCodePlugin.rhp “RhinoCodePlugin” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\Toolbars\Toolbars.rhp “Toolbars” 8.4.24011.1001
C:\Program Files\Rhino 8\Plug-ins\3dxrhino.rhp “3Dconnexion 3D Mouse”
C:\Program Files\Rhino 8\Plug-ins\Displacement.rhp “Displacement”
C:\Program Files\Rhino 8\Plug-ins\SectionTools.rhp “SectionTools”