So I’m coloring a set of meshes using points as centers for color spread. I calculate distance from each vertex of the mesh to these center points, solve weighted averages between the sets and as a result get beautiful gradient of color over the meshes. I found a way to semi-control the edge of color and how quickly it shifts from one to another, however what I’m hoping to have is a clear cut between colors + get clean curve regions defining the boundaries of each color (check the images below for explanation). Also, vertices where 2 colors are blending get colored in another set of very similar colors creating a nice looking gradient.
I’m assuming this has to do with a different color interpolation (correct me if I’m wrong), however this is where my knowledge is lacking. Ideally, I would have a way of controlling a few things:
- a number of different colors that get introduced when blending from one to another (i.e. there’s only 1 in-between color when blending from dark blue to turquoise, as opposed to it being ~10 now, depending on how close the vertices are to the blending edge);
- color region curves and their smoothing (is the curve dividing the mesh into 2 different colors pixelated or smooth)
Attaching screenshots and GH definition. Hopefully it’s clear enough.
210913_ColorMesh.gh (44.9 KB)