Rather than only appear on these forums with complaints, sometimes it is nice to show praise. So I wanted thank the developer @Rodri for producing such an awesome renderer!
And also thanks to @fran for choosing to support Penguin in Rhino 6.
I have to say that I am really impressed with the results I am getting from Penguin 2.0. I was a little worried that it was only going to replicate the default rhino renderer’s effects. But that is not the case. Am I glad I bought it? Yes. Would I buy it again? Yes.
Am I getting the results I want with it? Yes. After only a few hours of fiddling around, I can pretty much get exactly the look I want…
Sure, why not. This is a prototype bicycle stem I have been working on…
Rather than show it from the rough renders first, I’ll do it backwards.
I was experimenting with what Penguin was capable of. So the last two renders are very rough indeed.
Each of these individual frames takes just a few seconds to render without shading, lines only. They were all done wiht Penguin 2.0, which I only got a few days ago. It took about 10 minutes to render each one of the full animations (on a laptop). From what I hear, that’s pretty quick for a 3D animation.
My idea was to blend these altogether, and fade one into the other. That didn’t quite turn out right as the camera position got a bit tricky… maybe next time.
Funnily enough I couldn’t upload MP4s created with Bongo to a McNeel forum. I got some MIME type error or something, so uploaded them to vimeo instead.
I wasn’t even going to do this one because I hate blue pen. But it gives it this awesome blueprint feel.
This is one I was really trying hard to get right. I wanted it to be sketchy, and like someone has gone in and drawn the overall shape in a thicker, darker marker pen.
This is another one of my favourites. It almost has this chalky/pastel look to it.
(don’t laugh, I was intentionally trying to get an ugly fat marker pen look…)
This I call “the serviette sketch with a highlighter”, otherwise known as the back of the envelope calculation. Just for fun.
Those are some nice renders. Getting temporal robustness for animations can be pretty hard. I don’t know Penguin, but I have played around with Freestyle, which is integrated in Blender. Temporal integrity was always hard.
Thank you. Well those are my first attempts at rendering with penguin, only about 4 hours practise. It looks like I will probably have to add bongo to my shopping list too now (I am just trialling it for now).
V-ray et al. were just way too confusing for me, not what I wanted.
If by temporal robustness/integrity you mean how the sketchiness flickers from frame to frame, I actually don’t mind a bit of that effect (in some of them)– I was hoping for it! Probably because I’ve seen it before. But yes having another look it’s excessive & distracting in the last three. I’m not sure how I would reduce that, probably do two or three separate animations and blend them together with after effects? I might try investigating that tomorrow!
I might try rendering one more time, with a different displacement/waviness, then superimpose or overlay them with transparency or blending mode or something.
My main aim with choosing a renderer was to not have to spend months/years learning yet another skill like photorealistic rendering (which I see that it most definitely is). I’ve already had to learn so many pieces of new software. It’s too much! If I ever need a photorealistic render, I would probably rather pay someone else to do it. I don’t enjoy it (probably because I never knew what I was doing).
However I do find rendering with penguin is more fun.