I’m copying this YouTube video and I don’t know why I get an error while imitating Triremsh commands that come out around 2 minutes and 50 seconds. I made the curve here and filled it out, and I copied the rest of the algorithms just like the video, but there is no problem with the triremesh command in the video, but I keep getting errors. If you know of a solution for this phenomenon, please help me.
Interesting.
Your cubes share faces, edges and vertices.
When you cull the cubes, you randomly leave some pairs of cubes sharing only a single edge or a single vertex:
single vertex shared:
single edge shared:
aka “non-manifold”
This will prevent you from having a valid mesh for smoothing and other processes.
Simple cheap solution:
bake your cubes and manually remove the wrong ones
OR
deform your cubes edges such the wrong edge or vertex sharing no longer happens
What you are trying to do, culling cells/boxes (or voxels) by distance is what is called “iso surfacing”.
There was a plugin called “Millipede” but I think it’s no longer accessible.
(Maybe Dendro has iso surfacing?)
I’m sorry but I’m Korean, so I don’t know exactly what you’re saying even if I translate it, and it still doesn’t work on my computer. If you don’t mind, can I get a grashopper algorithm? I’m in a big hurry
Do you mean to connect the checked part to the “Weaverbird’s Laplacian smoothing” comfort instead of triremesh? Does that make a truss? If you don’t mind, can I get the grasshopper algorithm you helped me with? I’m Korean, so I don’t fully understand the explanation of the video… I’m sorry