I am asking this for educational purposes. I have a set of hull surfaces that works. However, Rhino folks frequently cringe at their density, A real ship hull has to be broken down into multiple surfaces due to features like corners. So is an example of a hull surface:
The surface was built with the dreaded NetworkSRf using physical frame locations and the outline of the sheer strake and bottom half siding. The alternative of using SWEEP2 produces an ugly surface with ripples.
And in a file:
Problem Surface.3dm (4.8 MB)
- I am working of an existing set of plans to a precision of 1/32".
- I have no flexibility. I get what I get. I have no need to edit control points.
- The hull points have to match points of other components. If I over-simplify a hull curve then something in the interior does not fit.
I note that FITSRF to 1/32" does does nothing.
I have seen several how to do hulls on YOUTUBE but they have all dealt with very simple hull forms or did not have nearly as many constraints (matching decks, frames, stringers, longitudinals, etc.).
Given those input parameters, is there some different approach that I should be using or should I just say, if it works leave it alone.