As the title says, is there a way to set, modify (make a new array and set a mesh object to) in Rhino script?
If not, why not? A Work around?
From a previous question, I find this
Edit: For RhinoScriptSyntax there is indeed no method despite re-recreating the whole mesh
Hi Dale, I had looked at the thread you linked, that is not RVB, RVB is what I know and need to use, RVB is in my title, sorry I didn’t see this till now, for some reason I don’t get notifications
Hi @mwe4ol,
You cannot modify mesh texture coordinate using RhinoScript (rvb). For this, you’ll need to use Python.
– Dale