How to Morph an object from Flat Mesh to a 3D Mesh Using UV Coordinates

Hello
there are some tools to Morph from one geometry to another one.
Mesh Map (but it is limited to object on mesh)
Mesh Map from Nautilus plugin, I added the distance from the mesh so it works with object with thickness
MeshCageMorph will need some cage (3d)

But I thing you’ll need to make some C# or Python to transform 3d coordinate to UV coordinate.
You’ll find some ideas there

if you want more elements, you’ll certainly have to publish some data.

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