How to Map Panel Texture onto SubD or Mesh Faces/UV?

I’ve been modeling the Dongdaemun Design Plaza by Zaha Hadid, and have got the entire geometry as both a SubD and a Mesh, with the SubD and Mesh faces/UV being fairly similar to the panels seen on the existing building. The issue I am running into is when I do texture mapping, it doesn’t align with the faces that I created. I have attached a photo of the model’s faces/UV, the way that Rhino is currently mapping the textures, and a photo of the texture mapping that I want to achieve. Any help would be greatly appreciated :slight_smile:
Question 3