proximity weight of vertices with random point as target.gh (40.3 KB)
As titled.
I don’t mean geodesic distance, but shortest path between vertices using edges as paths.
Why I need this?
I like to get proximity attribute of vertices of a non planar mesh to multiple attractors generated on the mesh. Apparently there are many shortest path post on this forum, but oddly enough I could not find vertice to vertice case after hours. So let me just ask, Thanks!