Googling fillet edge with star; fillet edge with sharp corner.
Does someone know how to fillet the corners (only horizontal edge) without getting a little whole between the two fillets?
(Or a link to a tutorial is also welcome)
Hi Poerak - try: Mirror, Join and array your half-branch and make the star, all joined up. MergeAllFaces then FilletEdge all the edges at once. If you need just the one set of edges filleted, not the vertical ones, then indeed, in V5, it is a bit of a pain - you’ll need to ExtractSrf the fillets, then UntrimBorder and retrim them to one another.
(V6/WIP handles this case correctly)
Hi Poerak - you can select two intersecting untrimmed fillets at once and trim them to each other. Just to speed things up a little. BTW, what is not perfect - the process? (agreed…) or the result? The result should be pretty much…perfect.
Hi Poerak - if the surfaces are joined an there is no naked edge there (ShowEdges > Naked), there should be no criss-cross in the render mesh either - can you confirm?
Is there someway to upload .3dm models? (*found it)
(I can also upload it to my own drive, but most forums prefer if you don’t upload unverified files)Star_5_final.3dm (824.2 KB)
Hi Poerak - no… not so good - if you Join all the surfaces and ShowEdges >Naked edges you’ll see here are open edges elsewhere - these miters join up nicely. Note to get a good STL/3d print, you will want a clean closed solid, no naked edges. unless the target service has some way to clean up…
I think I am going to redesign the inner part, it shouldn’t take to much time with all the new trick I learned.
Will show you tomorrow the finish work (if you are interested), but for now I should catch some sleep.
Good night/morning/afternoon/evening depending on your timezone.