I’m trying to make hexagonal tessellation like this.
I made some isolated hexagons. The parallelograms come twisted though. I need to rotate flat parallelograms so that they form hexagon at the bottom.
I tried to map hexagons on a lofted surface. In order to evaluate the perpendicular vector outside, some vectors point towards the inside.
HEXA PSEUDO PYRAMIDS_query.gh (30.4 KB)