Hi, I’m at a bit of a loss with this project!
I’ve building a series of low-poly animal heads from surfaces, and want to add thickness to these surfaces to create a hollow solid (think like a mask). My issue is, I can’t even get the surfaces to merge.
My end goal is to use OffsetSrf to thicken the “shell” of the mask, however currently while it runs and LOOKS like a solid, it actually fails to create a real solid, so I cannot print this.
Each surface was built off another surface, with snap to corners on, so I don’t understand why the surfaces aren’t perfectly abutted to one another.
Using Join results in creating an open polysurface, which then allows me to use OffsetSrf, but while it adds thickness it doesn’t create a solid and has holes.
MergeSrf works with a very small percent of the surfaces, but for most it says “Edges are too far apart to merge”.
ShowEdges set to show naked edges suggests that nearly all my edges are naked, which again confuses me because as I built this form, each surface was built off the last with snap-to-end points enabled.
I’m really stuck and any help would be appreciated, thank you! fox help.3dm (3.4 MB)