Hello Everyone,
I’m looking through the book “Total Fluidity, Studio Zaha Hadid Projects 2000 – 2010”. It has a lot of student projects that utilized design computation and advanced digital modeling tools (including use of Maya and Grasshopper) for architecture and urban design purposes.
On page 9 there is this illustration (attached below) with a gradually transforming pattern. I’m referring to the second from the top image - big horizontal pattern.
My question is: do you think this is something done in Maya, potentially with animation snapshots/deform or maybe using scripting tool like Grasshopper?
My understanding that for animation snapshots in Maya to work the geometry must be topologically consistent from first frame to last, meaning I could take the first snapshot and move or scale elements to create the last snapshot, but I can not delete or add any, effectively turning this into a different kind of geometry. Therefore, the end result of transformation is usually not drastically different from the source, meaning it does not turn into a completely different object.
On the other hand, in Grasshopper I’m not aware of algorithm that would allow for something like this. I have used attractors and morphing, but I don’t think those would produce such result.
I’d appreciate any thoughts on this…
Thank you
Pages from Patrik_Schumacher_Zaha_M_Hadid_Total_fl.pdf (614.7 KB)