Geodesic lines on a Mesh

It’s difficult to provide further advice without some examples (images/files) of what you’re dealing with. That said, the first video is based upon maintaining a mapping from the starting quad-faces, their subdivision/vertices, and the joined subdivided mesh that is form found. Using this mapping one can “reconstruct” these initial quads as NURBS surfaces downstream. I would probably go with a Kangaroo2 solution today though, I think, just much more fun :wink:

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