Geodesic line / Shortest path on brep


is there a way to compute a geodesic line on a brep with multiple faces?


Hi Anna, here is a naive approach simply pulling a line onto the brep closest points. It’s not a geodesic, but could this work for you?

There are several plugins which provide components to create geodesics on meshes. Have a look on food4rhino

naive (587.3 KB)

Thanks for the quick reply! But actually I wanted to avoid the meshing step.