Galapagos or Similar

Point inclusion can quite fast actually if designing dedicated algorithms for specific shapes. See example in this thread where point inclusion optimized for a Cylinder is done in ~1 ms for ~50.000 points and half a million points in 5-6 ms (@RadovanG beat us all on this one):

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In my case I also quite often can have a “good start” which means I can intelligently limit the Search Space (say within a 5^3 up to 10^3 mm cube), so I’ve been pondering upon whether to make my own algorithms or using generic optimization algorithms.

I will try PSO (Silverye) since Galapagos SA didn’t really cut it.

// Rolf