I had some fun working a bit more on the texture part. In order go fastest I took a noise method inside a C# component.
I use this one
OpenSimplexNoise.cs
/* OpenSimplex Noise in C#
* Ported from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
* and heavily refactored to improve performance. */
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
namespace NoiseTest
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My camouflage texture maker has some possibilities. Four colors, it could pixelate outputs.
The main advantage is that if the Unwrapping/Texture matching is well done there is no seams visible.
@nathanletwory it could be interesting to do the same with texture generator in Rhinoceros/Cycle/Grasshopper. Do you know if it is possible to get the color in physical space (xyz) not UV space? At the moment all the tools in Rhinoceros works well, thanks for that. I had some problem with Texture Matching but I wasn’t able to repeat simply the error in order to post the problem!
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