Hello
you are not alone, since V6 mesh must be better!!
I do that
foreach(Mesh stlMesh in stlMeshes)
{
stlMesh.Vertices.CombineIdentical(true, true);
stlMesh.Faces.CullDegenerateFaces();
stlMesh.UnifyNormals();
stlMesh.RebuildNormals();
stlMesh.Compact();
}
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