Fix Delaunay Triangulation for Terrain


I’m trying to avoid those spikes created when using Delaunay Triangulation GH component. If you connect the spikes instead of creating those long edges, the surface would be much more soft.

Is there a way to do the triangulation avoiding those spikes?

try doing the delaunay triangulation in patches… more specifically, on pairs of adjacent contour lines

upload your gh with internalized geometry if you’re facing difficulties