Field on Dome

From this discussion, I wanted to test the possibility to generate something like Diagrid with my Nautilus plugin

I reuse the geometry from this discussion, the geometry is remeshed using Triremesh. As my tool has some bug the geometry is scaled by 0.001.
The first variation uses, Vector on Mesh Vertices form Scalar Weights and as no weight on vertex is provided the tool use the height of vertex (Z). 2 angles are used to rotate the field. So the output of the tool is 2 vectors fields on the mesh.
The initial point are taken as the opening of the mesh, using 30 points per circle.

If points are taken from the bottom and as the holes are not at the same heights, pattern is less dense.

The second way is to use Smooth Weights on Mesh. Weight of 1 is put on naked edge of the 3 top holes. 0 is set everywhere else. Weight on border is fixed, it means all the weights will not evolve on naked edges. Using that allows to put start points at the base.


Tween curves could be calculated using Mesh IsoSplitting

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