I’m curious as to how I could fadeaway this cleated texture, but for the fadeaway to only be a set amount from the edge (say, finishing 10mm away). CageEdit is great of course, but I can’t find a way for it to guide the height along the curved edge. (The box would have to be dense to get enough points to approximate the boundary. See the attached where it is not uniform in the centre, because there aren’t enough points for influence.
fadeaway.3dm (5.2 MB)
This is where I see an inherent weakness in CageEdit, not being more flexible with regards to objects that can be used as cages. If it were possible to use something like below, I could just SetPt all of the outermost vertices - so the topology of the fadeaway would be controlled by something I determine, rather than something more rigid.
I Did wonder If I could flow to something more bidimensional, cageedit, then flow back.