I am designing polyhedral dice, where the faces and numbers change from project to project. Right now I have templates set up that use blocks for the shape of the faces on my dice and also blocks for each number, so I can edit either and have them positioned correctly so I can just explode the end result, do some Booleans, fillets, then I’m done.
When it comes to the numbers, I edit each block individually to position the curves for numbers then extrude them. This can get very repetitive when you’re dealing with dice with many faces and I’d like to be able to select all of the curves and extrude them at once.
I know you can nest blocks, but in my initial testing it looks like when you extrude a nested instance of a curve it adds the resulting extrusion to the parent block rather than the block the curve resides in, which means I lose the advantage of having blocks for each number.
I believe I could do everything in GH, but I’m a beginner there and know that there’s a bit of learning I’ll have to do about data structures before I can get extruding multiple curves to happen concurrently rather than sequentially, so I haven’t really wanted to dig that deep yet.
If the answer is that I just need to tighten my belt and dive into GH, so be it, but I wanted to see if there are any other options that would get me most of the way there and take less time.
Any thoughts would be appreciated.
Thanks!