Hello gentlemen, I’m calling upon the gods of modeling.
I’m challenging myself to model the DC10 chair by Miyasaki.
I’m struggling to achieve a clean junction (at least G1) between these parts (and of course, without using Xnurbs).
Any ideas on how to approach this?
I’ve tested quite a few things, but I feel like I’m not using the right method.
I don’t have a lot of time to look at this right now, but I do think you have gone convex too early - the ringed area appears to still be concave in the photo (sorry it is only low resolution).
Good reference photos, also one from underneath. The seat “pan” is concave all around the side and back, not bulging upwards like in your model. I remember the launch in Milan, probably over a decade ago.
The front part of the rear legs is a very straightforward patch layout. I would say, a trimmed Sweep2 matched G2 from leg to seat “pan”, then trimmed left and right. Front legs are very similar. You need the upper seat pan rim first of all, and the transition from concave to subtly convex at the front seat pan lip. For the bottom part, the single photo from below doesn’t fully reveal the entire formal aesthetic solution. Maybe there are some more to be found online, from the rear and below.
What would you recommend as the best approach for blending here? The diagram showed here, brings a problem because it doesn’t “touch” the egdes of the existing blends between pan and the edges of the feet (blue).