I’m trying to populate a rectangle with a random shapes. The idea is to create a basic tile with different geometries inside. Then, the tricky part (for me), is to get different sizes and positions base on the basic tile. Maybe it’s possible with some Nesting technique or with Galapagos (I don’t really know how it works Galapagos but I think this is the correct way)… I’m really lost how to do that pattern… Somebody has any idea??
I upload and image and 3dm file to try to be more precise in my explication.
Thanks in advanceBasic_Tile.3dm (28.8 KB)