Curve pattern influenced by curved shapes

Well worth the small price to license Laurent’s tools.

1 Like

yes!

Love this! How would one use this same principle to create a ‘weighted’ color gradient on the surface > What I have in mind is to, like in your example, assign a color to each of the 3 inner and 1 outer curves, and then the colors flow and blend smoothly between them (continious), creating a color gradient. By lack of a better example, something like this is what I am trying to create. Any thoughts how to approach this (i have the full license, so can use all of your components if required)?

Hello @Chris37
you can do that, assign an integer to each curve/border, 0, 1, 2 3 here.


Make the weight smoothing

Then I use the trick that consist at changing color to point then to a polyline. So if things works as intended for a polyline, with 4 points, if t=0 it gives the first point, if t=1 the second …
So has weight goes from 0 to 3 we will have points on [-1,-1,-1] [1, 1,1] cube that are the transformed to color.



color interpolation.gh (15.5 KB)

Gradient could also be used. It seems just less easy to put the colors.

And if you don’t want holes

color interpolation2.gh (24.1 KB)

9 Likes

wow! awesome. Thanks a lot. …

I’m just wondering if there’s a way to use this or similar definition to generate a controlled 2D fingerprint pattern?

Hello
fingerprint could be done with Reaction Diffusion