Hi there,
i need to design a structure like in pic, but i don’t know how to create that. Is it composed with attractors? can you recommend me some tutorials?
Thank you in advance!!!
Hi there,
i need to design a structure like in pic, but i don’t know how to create that. Is it composed with attractors? can you recommend me some tutorials?
Thank you in advance!!!
It is hard task (for you machine)- generating this geometry is nurbs .
For meshes use “soft for meshes”.
In attach simple .gh ( need “HoopShake” plugin).
From the image is not clear if you are after a Lorenz thingy. If not I have a def that “wraps” curves along a curve in 24 different modes/ways (but it doesn’t check pipes clash issues).
It’s slow (case: results as pipes):
Or real-time (case: results as curves):
.Notify if you think that it could be useful in some way (NOTE: code only).
Look into swarms, boids, flocks. Here is some plug ins:
Anemone if you want to get into loops and build your own logic: http://www.food4rhino.com/app/anemone
Mixed with Boids: http://www.food4rhino.com/app/boid-library
If you want an all in one solution meant specifically for swarms look at Culebra: http://www.food4rhino.com/app/culebra
this is like my idea! but there aren’t much tutorial about HS
this is interesting whit pipes, but my goal is like loop curve to build a “nest idea”
ok thank you, i will seach some tutorials about plugins! i hope to find something! Thank you guys!
It’s your call … but if the guide crv is closed (and/or is some sort of spiral) and the deviation min/max values allow some interior (so to speak) space you can have a similar to a nest effect. Taking care of clash issues on the other hand is not that simple.