I have a big list of point objects, with each point object having a unique ‘name’.
I am using CullDuplicatePoints to remove the points that are too close together. However, it seems to me that resulting list is just a list of Point3d coordinates, rather than any of the original GUIDs from the original list. At the moment I am using this list to recreate a new list of point objects, but of course these don’t have the names.
What I am looking for is a way to either:
a. use the resulting culled list to delete from the original list of named point objects.
or b: a way to reallocate the names from the original points to the new ones.
Any suggestions welcomed!