Just wondering if there is a way to quickly crate an exploded view of a model (like you would get with Lego instructions etc.) without having to select items and move them by a set amount on various axis.
Could a script be written to move all parts away from each other by a set amount on a set axis or intelligently move all parts away from each other on various axis?
It is possible to script, I believe- but a fair bit of work to make it work to make it work cleanly. For now, NamedPositions should be a help in setting these things up. Also, testScalePosition.
Here’s a tip for using the NamedPositions (that I found out the hard way!)
Before you move anything, select ALL geometry and name it something
like “Original Position” or “Start”
Then, move stuff around and save each stage with a unique name.
Repeat as needed.
With the first step complete, you’ll always be able to get back to the
original / beginning state.
I also recommend opening and docking the NamedPosition side-panel – and then using the thumbnail option for quick and easy access to all of the NamedPosition states.
Hello,
Trying to employ named positions. This could be great for me but something is not right.!
The first screenshot is the original position and I save it as such.
Of course I figured it out…I needed to use “Append Named position” not “Update named position” to save the corrected layout.
However, it in layouts, is there no way to create two details side by side in a layout showing both the original position and the named position. that would be great…
Hi - that’s correct. You’ll need to make a copy of the objects and place those in the “exploded” positions and then, in each detail either pick layers to show or objects to not be visible in a specific detail.
-wim