Creating a loop to edit a brep in real time with Anemone

Here is something that works similar to what you describe, but without Anemone and without moving the surfaces to the ground. It is a three step process and will break if you move corner points too close to each other… That flaw might be fixable. :thinking:

  1. STEP 1: bake these points (Disc in labeled green group)

  2. STEP 2: select baked points and assign them here (Pt param in labeled green group)

  3. STEP 3: select baked points in Rhino and move them around


3dto2dto3d_2022Oct4b.gh (33.2 KB)

The blue pipes indicate where each point has been moved from its original location.

Top view:
3dto2dto3d_2022Oct4b2

Later - two top points moved down:

BEFORE on the left, AFTER on the right:

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