Creating a loop to edit a brep in real time with Anemone

Why use PTComponentLibrary when the standard GH Divide Distance does the same thing?
missing

  • Why not use the obvious three rectangles instead of four?
  • How was the brep created in the first place?
  • How are you going to drag corner points around (“edit the highlighted curves”) when the points don’t exist in a Rhino file?

Your proposal doesn’t sound feasible to me. The Anemone loop probably isn’t necessary and it’s not the obstacle here. “edit the highlighted curves” is the problem. Solve that and the rest can be easy.

For what it’s worth, here is some relatively simple code that deconstructs and reconstructs the brep.


3dto2dto3d_2022Oct4a.gh (28.3 KB)

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3dto2dto3d_2022Oct4a2

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