Circle packing on Sphere


Hi guys,
I’m wondering if someone can help with this.

I have a spherical mesh with some points on in. I’m trying to figure out a way to automatically create some circles with fixed radius and face them correctly according to the mesh normals.

I’m trying to follow this thread:
but I can’t figure out why it’s not working with my project.

I’m posting an image and the project to explain better

sphere-points.3dm (3.8 MB)

Thank you very much!


(Brian James) #2

I’d do it like this using Grasshopper…

The radius is fixed for all the circles as you mentioned but there’s no attention to preventing overlaps… I suspect that’s where things get much more complicated so hopefully you don’t need that bit.


Thanks @BrianJ, this helped a lot, it’s easier than I thought!

Overlapping doesn’t bother me because the radius I need is 0.5 so it’s perfect.

Thanks again