There is a difference in behavior between GH running in rh5 and GH in rh6 - BoundingBoxes calculated with a specified base plane show up in the wrong place in the WIP.
correct (Rhino 5):
not correct (Rhino 6 WIP):
There is a difference in behavior between GH running in rh5 and GH in rh6 - BoundingBoxes calculated with a specified base plane show up in the wrong place in the WIP.
correct (Rhino 5):
not correct (Rhino 6 WIP):
@DavidRutten try supplying a plane other than world XY
Or did you and it was just internalized?
try the attached file… trouble bbox.gh (20.9 KB)
Sorry for the barrage of posts. I figured out the problem
the new implementation of bbox does a check first if the plane normal is parallel to Z - if it’s not, it uses the identity transform for the bbox calc. But this fails to take into account planes with different origins - the bbox is calculated correctly, but when it’s transformed BACK to the supplied plane’s orientation, it moves in space.
Yup, I set one directly in the P input.
Thanks, I’ll see about getting it fixed.