Could anyone help me solve the problem,plz?
My video display card is ATI-V7900
(**)means question !!
Can I use this video card rendering in rhino? The card didn’t receive any rendering mission from rhino V5 which put the mission to CPU running always got 100%. If the card can be used to Rhino rendering, how can I set it to use it for the rendering?
**Do any driver/drivers suitable for me?" Do I need install any specific driver, If I am also using another software like 3DS, revit
*I used GUP viewer check for the GPU usage and vision on the open CL.It is 1.2 vision.Now I want to update the display card vision to 2.0 so that I visit AMD openCL2.0 page,but I don’t know does it support win 7 64 bit.
Somewhere in the (near-ish, where near is determined by developer speed and success) future RhinoCycles, the render engine plug-in I’m working on for Rhino WIP will eventually be able to use AMD GPUs through OpenCL (technical discussion over at Blender developer portal). Right now it’s CUDA-only, but once the discussed OpenCL patch has been pushed to the main code for Cycles I can merge this into my own plug-in and enable that…
Nathan,thank you very much!
I still have some things not clear the part of the plug-in (OpenCL)
I understand it cannot work with rhino in GPU ,but in your words it could run the rendering in rhino with my card using OpenCL after I install the plug-in that you above-mentioned. Am I right ??
Note that this is a plug-in that is still being developed. And indeed, at this very moment only CUDA is supported, but once the linked OpenCL work gets integrated into Cycles proper I can port that to my plug-in, after which this would then be available to RhinoCycles users as well. I don’t know the date for publication yet, but you can follow my YouTube channel to stay up-to-date with where the progress is going. My personal machine is pretty much an AMD machine, with an APU and a GPU - I really hope to be able to utilise those two for rendering through RhinoCycles eventually.
For now, Rhino Render doesn’t support GPU rendering, so this is something of the future