I’m trying to show axial force with circle which depends on each element value.
In DrawViewportMeshes(IGH_PreviewArgs args),
args.Display.DrawCircle doesn’t have filled circle.
So instead of this, I’m using DrawMeshShaded method.
Here is the .gif that shows how my component works.
It works correctly but It’s little bit slow I think.
Is there other solution to display filled circle?