Rhinocommon. C#.
I’m used to the GREAT accessibility McNeel gave to users/developers to a wide set of classes and methods to virtually do anything with c#. Everything’s perfect!
Everything but SubD’s. As said here.
SubD normals? (as said, I’m extracting edge curves becase no avail normals… )
SubD parameter + EvaluateAt?
SubD.Faces.Add?
SubD ToNurbs custom packing?
Still no iterator for SubD.Vertices. (looping .Next for thousand of vertices is slow)
GH Pointdeform sill has no idea what is a SubD.
an so on…
Maybe the situation via c++ is totally different, but from c# the difference of SubD methods from the rest of rhino libraries is huge. … like, done by someone else with different “motivation”…
I feel like the only idiot screaming at a wall trying to make up stuff around SubD.
There are any plugins for more editing tools for Rhino SubD? Any kind of tool. Edit. Freeform, etc…
Are those made with c++ or c#?