I am trying to subtract a network of pipes from a surface. The goal is to mill this surface with the tracks from the pipe network and build a model with small elements.
The boolean difference keeps failing. There are no naked or manifold edges, the objects are not grouped - put them in 2 layers (mold and pipe) to be able to select all for the boolean difference.
I’m sure I am missing something obvious as I am not too experienced and would love some help/input.
Im attaching the rhino file, the two important layers are mold and pipe, rest is mumbo jumbo.
I just want a surface that follows the shape of the “tent” structure, but with tracks outlined in it that can be milled - imagine I lift up the net of pipes, and the dent the pipes would have made is now visible in the surface.
I can then build the framework with small elements that I place in the milled tracks and glue together or join in some other way.
It works just as well the other way round, if I could “dip” the whole object i have now and get the negative of it, and mill that. To be honest this would probably be preferred, because I would not have to work in the deep “holes”, instead they would be peaks!
The structure is made in grasshopper and I’m more confident using that, but I haven’t found a way using that route either.
If you could send me that file I’ll be very happy, deadline in the carpentry to start milling is in 70 minutes hehe, then it can work through the night.
I don’t find any way to do this easily in Rhino, many booleans fails, and i think we should spend many time to work piece by piece.
as Zbrush have powerful mesh boolean tools, i tried to work on meshes version , and that works in this way.
But i don’t know if it’s good enough for you ? Albinno.rar (19.7 MB)