Auto Balloon / leaders

Hi Guys
im trying to automate the creation of a leader so it automatically populates the object name of a selected object using a simple marco but cant figure it out.
this is what I have so far but its not working. any help greatly appreciated.

1 Like

I’ve asked for this before, so… +1

It should be possible to script this functionality.

Either:

  • Create a functional leader from scratch as per your current process, or
  • Copy an existing leader and assign it to a new part

(sorry, not a very helpful comment in hindsight)

it would be easy to do in a simple macro button im sure. I just cant work out what I need to put in the button.
I have the following but its not working.

Yeah, you don’t get a chance to select an object with -Leader. You can force it with a script-

! -Runscript (
Call Main()
Sub Main()
	
	Rhino.Command "-Leader"
	If Rhino.LastCommandResult <> 0 Then Exit Sub
	Dim sLeader: sLeader = Rhino.LastCreatedObjects()(0)
	If isNull(sLeader) Then Exit Sub
	If Not Rhino.IsLeader(sLeader) Then Exit Sub
	
	Dim text : text = "%<objectname" & "(" & chr(34)
	Dim sObj: sobj = Rhino.GetObject()
	If isNull(sObj) Then Exit Sub
	text = text & sobj & chr(34) & ")>%" 
	Rhino.LeaderText sLeader, text
	
End Sub
)

You can also create the leader in the script, I used the Rhino command here. Enter when it asks for leader text, then select the named object.

-Pascal

2 Likes

hi Pascal
that nearly works. only issue now is as im adding these leaders in a layout tab im unable to select the named objects displayed in a viewport…
is there a way to make this happen in your script?

cheers
Dax

Hmmm - so the leaders are in layout and the objects in model space? I guess we could pop up a list of named objects and have you select from there - would that be OK?

-Pascal

there are thousands of named objects in my model. it would take me 5 mins per leader to find the correct one.
I note when you make a leader manually in a layout tab, assign a function (fx) button and then select named object rhino will let you choose objects that are displayed in a viewport without even activating the viewport.
If rhino can do this natively would it be possible to script it?

Hi Dax - it does seem to work to just activate a model tab, select the object, then go back to the layout.

How about this:

! -Runscript (
Call Main()
Sub Main()
	Dim sLayout: sLayout = Rhino.CurrentView(, False)
	Rhino.Command "-Leader"
	If Rhino.LastCommandResult <> 0 Then Exit Sub
	Dim sLeader: sLeader = Rhino.LastCreatedObjects()(0)
	If isNull(sLeader) Then Exit Sub
	If Not Rhino.IsLeader(sLeader) Then Exit Sub 	
	Dim text : text = "%<objectname" & "(" & chr(34)
	Rhino.CurrentView "Top"
	Dim sObj: sobj = Rhino.GetObject()
	Rhino.CurrentView sLayout
	If isNull(sObj) Then Exit Sub
	text = text & sobj & chr(34) & ")>%" 
	Rhino.LeaderText sLeader, text
	
End Sub
)

-Pascal

1 Like

hi Pascal
getting better, I like your thinking
its kind of difficult to select the object by directing me back the a view (top) or other view as the viewports have many layers turned off that allow me to easily select parts buried deep in the model. when your script directs me back to the top view or any other view its very difficult to find the part im after.
I really need to be able to select the part from the viewport window as the native rhino command does.
any advances on version 2.0 with the above in mind?

I’ll poke at it some more- we may be able to just make a detail current in the script as well.

-Pascal

ok cool, that would be excellent.

Hi guys, did you manage to do it? I already have a model with thousand named objects and this feature would be very useful

This can probably be modified to suit your needs.