Apply custom render mesh parameters to an object via scripting?

We can get the different types of meshes attached to a Rhino object via RhinoCommon with RhinoObject.GetMeshes() and get the parameters used via RhinoObject.GetRenderMeshParameters(), but for setting them I only see RhinoObject.SetCustomRenderMeshParameter(), which seems to be looking for something I don’t understand at all…

Hi Mitch,

You might set them by updating the rendermesh with obj.CreateMeshes

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c.

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