Viewport you use for lookdev. Then when done and you want that huge render with lots of glossy and refractive materials you find you need at least 10k or so samples, and even then noise may be too much. Doing a 250 sample render with denoise will save you €€€, especially at larger resolutions
For fun you might want to see what the lowest sample count is you can accept render output from.
I will test it out for sure! And make a scripted version of the lowest settings that work for me.
Thanks for adding it and for letting us in on the project!
“The command DenoiseRaytracedCheck will walk you through the setup of the tool.”
Hmm, no.
It takes me to the download, and let’s me download the Denoiser_v2.2.
“And opening the file browser with C:\Users\Charles\AppData\Roaming\McNeel\Rhinoceros\6.0\Plug-ins\Denoise Raytraced (faede54a-4082-46f4-80b0-0bc9cc5069c3)\settings”
Yes, it opens this folder.
And then?
The browser doesn’t show any info, there’s no readme in the downloaded folder.
I don’t know how to proceed.
Did you use F2 to check the command-line history? Stuff is printed there…
Before the line you first pasted there are three more lines. The code that prints them is
RhinoApp.WriteLine("Download Declan Russell's Denoiser tool and extract the contained Denoiser_v2.2 folder");
RhinoApp.WriteLine($"to your settings folder {settingsDir}, so that you have the denoiser executable at");
RhinoApp.WriteLine($"{denoiserExec}");
Yah, sorry. I relied a bit too much on the pro-activity of the super smart users. I just wanted to get this plug-in out ASAP, since I’m working on some diamond material with dispersion and such, but it is really noisy, so a denoiser is a must to keep render times sane.
Once I have a bit more time I’ll definitely make it all a nicer experience, and bring in other denoisers to cover all users. This one currently does only work on Maxwell GPUs and newer (NVidia).
Great WORK ! SERIOUSLY !!! Just TOO SAD that you have to go through ALL of THAT just to RENDER in what’s supposed to be an “improvement”. GOOD LUCK ! - C.
I could have made an image EXACTLY like THIS one (EXACTLY - do you REALLY need ALL those "bounces in a shot like THIS ? REALLY ?!?) using STANDARD Rendered Viewport (SERIOUSLY - its part of my competitive edge and I’ve been DELIVERING for almost 20 years now ), with ZERO wait time for some “Render”. IMAGINE the advantage to nearly INSTANT frames in BONGO compiles, sometimes THOUSANDS of frames in length ! ).
Well, I guess that’s NO LONGER true, tho, as they’ve disabled OpenGL AA support in RH-5 (YES RH-5) and according to another thread here I’m participating in, apparently RH-6, as well.
SO- NOISYRaytraced IT IS and looks to REMAIN for the foreseeable future !
You should have read: “please add the denoising to this dialog as well”. It shows a grainy image yes, but that wasn’t what was said to be good looking. The (not-uploaded) denoised renders are what you should be looking at…