The first segment is 100mm long, speed is 10mm/s so the animation should take 10s for the dot to travel to the first kink. [edit] I don’t need the image frames (.png) of the animation, just a preview of the movement with the real speed.
I suspect the best way is to do this with a script, but I am not sure how to start… Any tips?
Thanks! animate_rt.gh (4.3 KB)
Right-click the slider and choose the ‘Animate’ feature.
For different speeds in each segment, you will need to Explode the path curve and animate each segment separately.
Reparameterize the ‘C’ (curve) input of Evaluate Curve and use 0 to 1 sliders.
The real path consists of thousands of segments with different speeds, so splitting it up and using the “animate slider” function is unfortunately not practical. I don’t need the image frames (.png) of the animation either, it is more for previewing the movement inside gh in real time. Sorry if that was not clear.
Hello
you just have to calculate how much time you need for each part of curve then sum all durations, sum all distances, make a curve with time on X and Y as the distance travelled. Then if you want a distance for the time traveled make a curve intersection.
P.S. Changed FPS (frames per second) from 30 to 15 with timer interval at 33 milliseconds, which looks more accurate (real time) on my machine. Your mileage may vary… Also added CullPt(Cull Duplicates) to eliminate duplicate “frames” (points) where the segments meet.
I know, I know… But I realized that it was trivial to replace the timer with an animated slider, remapped to traverse the “keyframe” points I had generated (cyan group), and the resulting video would be more accurate than the erratic GH interval timer. This is at 24 FPS: