For most people, it is also quite clear what I’m saying.
You answered again without trying understand what is the theme. I know what is the definition of solid . Are you surprised now ? I try to explain to you again.
Imagine Rhino with a menu “Red editing”. And below that menu you could see menu points like Box, Sphere, Cylinder, Extrude, Planar, Make Hole …so on. And you could edit red objects with that.
Then after few years, suddenly a user would shout out. “WOW I can edit my blue objects as well with the red menu !!!” - "How is this possible? This is not a good name ! Red doesn’t mean red in Rhino. It should be named differently. It seems the categories and abstractions must be clarified and cleaned up in the next release, because its cloudy and confusing at the moment. " - the customer said .
Then now, please try to substitute the word RED with word SOLID. Do you understand my problem now, or you need more details ?
Or you still think that RED is quite good and …
…name for a menu what edits every other colors as well ?
You know, precise definitions, clear, accurate terms are very important, when you wanna build a good concept up. And good concepts are also very important to make sophisticated operations simple. Rhino is full of very good concepts and ideas. But its time to refurbish some outdated terms.
Again…I know what is naked edges. But the question is : why would I care if I can edit closed polysurfaces (without naked edges) and non-closed polysurfaces (with some naked edges), in the same way with the menu SOLID. What is the purpose of term “naked edges”, if it makes no difference in terms of editing. Its pointless. And its pointless to search for naked edges also,
This is what I meant - with the:
Do you get it now ?
I could be wrong about that, but the meaning of the question was that, and not looking for the definition of naked edges.
Read it twice before answering. Although I can see the good-will to help.
I’m not a perfect user. Still learning Rhino. I like this program very much.
Yes you are probably perfectly right in this paragraph. This must be the reason, indeed.
If I slice and then cap, most probably the objects will have a common layer, and this is not the case at boolean difference. Although its undefined the thickness of the planar layer when I capping holes, but it will be common in case of split objects. Thanks for the explanation, now I understand this artifact thing at last.