General information about this mesh: Mesh has 6612 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 330991 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 55102 disjoint pieces. Mesh does not have any unused vertices. ID: e839048c-50d3-40e0-acfd-6693a809a7b1 (2) Object name: Tree 07.0 stems Layer name: Tree 07.0 Render Material: source = from obj index = 7 Geometry: Valid mesh. Open double precision polygon mesh: 785435 vertices, 372229 faces with normals Bounding box: (-3.53531,-4.94264,1.76547) to (3.68864,2.39158,9.98093) General information about this mesh: Mesh has 75 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 274 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh does not have any disjoint pieces. Mesh does not have any unused vertices. ID: b5deb6e8-35f8-403e-8d02-085c8eab0b08 (3) Object name: Tree 07.0 trunk Layer name: Tree 07.0 Render Material: source = from obj index = 0 Geometry: Valid mesh. Open double precision polygon mesh: 39611 vertices, 36368 faces with normals Bounding box: (-0.475776,-1.87016,0.695618) to (0.373892,-0.965997,2.85063) General information about this mesh: Mesh has 111974 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 80353 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 12678 disjoint pieces. Mesh does not have any unused vertices. ID: af127a27-4644-442f-bcef-6390048f7bbd (4) Object name: Tree 07.0 branches Layer name: Tree 07.0 Render Material: source = from obj index = 1 Geometry: Valid mesh. Open double precision polygon mesh: 857747 vertices, 337892 faces with normals Bounding box: (-3.48858,-4.9011,1.80289) to (3.63898,2.34284,9.95401) General information about this mesh: Mesh has 22373 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 346636 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 40156 disjoint pieces. Mesh does not have any unused vertices. ID: 89182bc4-26c5-412d-8250-744a744ad8ff (5) Object name: Tree 07.0 leaves 03 Layer name: Tree 07.0 Render Material: source = from obj index = 4 Geometry: Valid mesh. Open double precision polygon mesh: 705966 vertices, 266324 faces with normals Bounding box: (-3.51802,-4.93914,1.76597) to (3.67943,2.32443,9.94272) General information about this mesh: Mesh has 2139 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 126314 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 13717 disjoint pieces. Mesh does not have any unused vertices. ID: be95ea91-e043-4cec-a674-5014fb07d6d6 (6) Object name: Tree 07.0 leaves 04 Layer name: Tree 07.0 Render Material: source = from obj index = 5 Geometry: Valid mesh. Open double precision polygon mesh: 260917 vertices, 98880 faces with normals Bounding box: (-3.46444,-4.95647,1.76243) to (3.65012,2.38874,9.94689) General information about this mesh: Mesh has 62139 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 710256 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 73917 disjoint pieces. Mesh does not have any unused vertices. ID: 7316b05f-dd44-459c-9b10-2870700ec893 (7) Object name: Tree 07.0 leaves 02 Layer name: Tree 07.0 Render Material: source = from obj index = 3 Geometry: Valid mesh. Open double precision polygon mesh: 1479972 vertices, 562422 faces with normals Bounding box: (-3.59628,-4.93461,1.70692) to (3.74502,2.45173,9.95083) General information about this mesh: Mesh has 56523 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 606040 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 65355 disjoint pieces. Mesh does not have any unused vertices. ID: 2540ae1d-8a13-433b-a6bc-06d0e489722a (8) Object name: Tree 07.0 leaves 01 Layer name: Tree 07.0 Render Material: source = from obj index = 2 Geometry: Valid mesh. Open double precision polygon mesh: 1253680 vertices, 475330 faces with normals Bounding box: (-3.57416,-4.96273,1.7246) to (3.71935,2.42822,9.93882) General information about this mesh: Mesh has 1699 pairs of faces that intersect each other. This can cause problems if you're doing mesh boolean operations with it. Mesh has 46160 naked edges. Naked edges can cause problems if the ultimate goal is STL output. Mesh does not have any degenerate faces. Mesh does not have any ngons. Mesh does not have any extremely short edges. Mesh does not have any non manifold edges. Mesh does not have any duplicate faces. Mesh does not have any faces with directions different from the mesh as a whole. Mesh has 5551 disjoint pieces. Mesh does not have any unused vertices. ID: 42c23e70-b862-420c-bd83-fcb77edd0740 (9) Object name: Tree 07.0 leaves 05 Layer name: Tree 07.0 Render Material: source = from obj index = 6 Geometry: Valid mesh. Open double precision polygon mesh: 93196 vertices, 35058 faces with normals Bounding box: (-3.18025,-4.98669,1.81486) to (3.34393,2.35427,9.98963)